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Trick Catalog

101 tricks

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Siteswap 1 Throw
1

A quick low throw from one hand to the other, building familiarity with the ball and the timing behind many juggling patterns.

Siteswap 300 Throw
300

A single toss along a standard cascade arc, isolating hand position, throw timing, and peak consistency.

Siteswap 300 Throw
300

An outside variation of the Cascade Toss where both directions share one central arc, preparing throws used in Shower and Juggler's Tennis.

Siteswap 4000 Throw
4000

A single-ball toss thrown and caught by the same hand, isolating timing and control before moving on to two-in-one work.

Siteswap 4000 Throw
4000

A single vertical toss for training a straight path, consistent peaks, and accurate placement before adding more balls to the pattern.

Siteswap 420 Family Columns Drill
420

A two-ball Columns drill alternates vertical tosses while the other ball is held, building accurate placement and timing for three-ball Columns.

Requires: 1 ball column
Siteswap 31 Family Showers
31

A two-ball shower pairs a high crossing throw with a low handoff, giving the circular rhythm used in the full three-ball shower.

Requires: 300 out1 ball

40303

2
Siteswap 40303
40303

40303 moves two-in-one juggling from one hand to the other, building smooth hand changes and balanced control on both sides.

Requires: 300
Siteswap (4,4)(0,0) Family Columns Drill
(4,4)(0,0)

A two-ball drill where both hands throw together in parallel vertical paths, building simultaneous timing for Columns and synchronous patterns.

Requires: 1 ball column
Siteswap 40
40

A foundational two-in-one pattern keeps two balls cycling in one hand, building control for fountains and one-hand variations.

Requires: 1 in 1 hand
Drill
(4x,4x)(0,0)

A two-ball drill for Wimpy sends both balls across together, isolating the crossing paths and synchronous timing of the full pattern.

Requires: 300
Siteswap 40 Family Columns
40

A one-hand Columns variation alternates two balls between separate vertical lanes, sharpening placement and control for related patterns.

Requires: 1 ball column
Siteswap 40
40

A reverse two-in-one variation sends each ball from an outside release toward an inside catch, building control of reverse throws.

Requires: 1 in 1 hand

411

2
Siteswap 411
411

411 combines one high self toss with two quick hand-to-hand passes, training the height contrast and fast exchanges of mixed-height patterns.

Requires: 1 in 1 hand1 ball

501

2
Siteswap 501
501

501 combines a high crossing throw with a quick handoff, creating a compact two-ball pattern for height control and precise timing.

Requires: 3001 ball
Siteswap 3 Family Cascades
3

The foundational three-ball pattern, with alternating throws crossing beneath one another in a steady rhythm from hand to hand.

Requires: 300

423

3
Siteswap 423
423

A three-ball pattern where the hands take turns making two throws, creating a repeating rhythm with a brief pause on each side.

Requires: 40303
Siteswap (4,2) Family Columns
fake columns

A two-in-one pattern where the third ball stays in the other hand and moves in sync with an outside throw, creating the illusion of full Columns.

Requires: 2 in 1 columns
Siteswap 3 Family Cascades
3

A three-ball cascade with outside throws instead of inside throws.

Requires: 300 out

The W

3
Siteswap 423 Family Columns
the W

A staggered take on Columns: the hands move between the outer balls and a central throw instead of lifting a pair together.

Requires: 423

Oy-Oy

3
Siteswap (4,2) Family Columns
(4,2)

The Yo-Yo illusion turned upside down: a held ball tracks the thrown ball from below. Keeping the gap steady makes the two seem connected.

Requires: fake columns
Siteswap 3 Family Cascades
3

One ball repeatedly travels over the other two, switching sides above a steady cascade like a tennis ball crossing a net.

Requires: cascade300 out

Yo-Yo

3
Siteswap (4,2) Family Columns
(4,2)

A Fake Columns variation where a held ball follows directly above the center ball, making the pair appear connected like a yo-yo.

Requires: fake columns
Siteswap 423 Family Messes

A compact Mills Mess-like pattern where one ball is carried in a circle between two crossing throws, creating a fast woven effect.

Requires: takeouts
Siteswap 423

A rolling pattern built around broad arm circles, with the carried balls sweeping around the airborne throws.

Requires: 423
Siteswap 3 Family Showers
3

An asymmetric cascade variation where one hand throws higher than the other, providing a step toward Shower.

Requires: cascade
Siteswap 423 Family Messes
Fake Mess

Crossing and uncrossing the arms creates the look of Mills Mess, with pauses that let a held ball travel underneath the opposite arm.

Requires: 423
Siteswap (4,4)(4,0) Family Columns
(4,4)(4,0)

A one-sided Columns variation where the same hand handles the center ball each cycle.

Requires: 2 ball columns
Siteswap (4,4)(4x,0)* Family Columns
(4,4)(4x,0)*

Three balls travel in straight vertical lines, giving the pattern a very controlled, mechanical appearance.

Siteswap (4,4)(4x,0)* Family Columns
(4,4)(4x,0)*

A Columns variation where the third ball crosses between the two vertical outside balls, tracing a sideways figure-eight from hand to hand.

Requires: columns
Siteswap 3 Family Messes
3

Alternating arm circles wrap around a steady Cascade rhythm, with every throw and catch made under the opposite arm.

Requires: fake mess
Siteswap 3 Family Messes
3

A three-column pattern where the hands weave underneath in a Mills Mess motion.

Requires: cascade
Siteswap (4,4)(4x,0)* Family Columns
(4,4)(4x,0)*

The third ball loops in from the outside and drops between the two vertical columns, reversing the direction of its journey in Infinity.

Requires: columns
Siteswap 323[43]0
323[43]0

A simple exercise for split multiplexes: two balls leave one hand together, then separate toward different hands. The split alternates sides, giving both hands practice with the release.

Siteswap (4,4)(4x,0)* Family Columns
(4,4)(4x,0)*

A Columns variation where the third ball travels back and forth over the other two.

Requires: columns
Siteswap (4x,4x)(4,0) Family Columns
(4x,4x)(4,0)

Two balls swap sides in broad, crossing arcs above a central column, keeping the two-up, one-up rhythm of Columns.

Siteswap 3 Family Cascades
3

A three-ball cascade performed with the arms crossed, keeping the familiar alternating rhythm while each hand works on the opposite side.

Requires: cascade
Siteswap 3
3

The rhythm of a Cascade, with all balls circling in one direction and the arms crossing underneath.

Requires: half shower
Siteswap (4x,2x) Family Showers
(4x,2x)

The familiar juggling loop from cartoons: balls fly over the top and return across the bottom. In this synchronous version, both hands throw together.

Requires: 2 ball shower
Siteswap (2,4)(2,4x)(2x,4)
Factory

A mechanical pattern where one hand carries a ball across the top and drops it like an assembly line.

Requires: fake columns

Box

3
Siteswap (4,2x)(2x,4) Family Boxes
(4,2x)(2x,4)

A ball shuttles back and forth beneath two vertical columns, tracing the bottom edge of an imaginary box. Each sideways pass happens together with an upward throw.

Siteswap 3 Family Messes
3

An iconic three-ball pattern where crossing arms send the balls in a continuous side-to-side flow, forming a fluid tangle of throws and catches.

Requires: fake mess

441

3
Siteswap 441 Family Boxes
441

Two upward throws and a quick low pass between the hands give this pattern its box-like shape. Unlike the Box, the throws happen one at a time.

Requires: 1 ball2 in 1 hand

55500

3
Siteswap 55500 Family Cascades
55500

A three-ball flash that sends all three balls high in quick succession, creating a brief pause for a clap or another move before the catches.

Requires: cascade

Snake

3
Siteswap 50505
50505

Three balls follow one another from side to side, tracing a snake-like path.

Requires: 300
Siteswap 3 Family Showers
3

A Half-Shower variation where one hand stays raised above the head, dropping balls to a lower hand that throws them back upward.

Requires: half shower

531

3
Siteswap 531
531

A high throw, a Cascade throw, and a quick pass create a repeating high–medium–low rhythm.

Requires: 5012 ball shower
Siteswap 441 Family Boxes
441

The same rhythm as 441, but with high throws following inside arcs instead of outside arcs.

Siteswap 3 Family Cascades
3

A reverse cascade performed with the arms crossed, sending each throw outward while the hands work from opposite sides of the body.

Requires: reverse cascade
Siteswap 60
60

A one-handed fountain with three balls, building the speed and accuracy needed for larger patterns.

Requires: 2 in 1 hand
Siteswap (6,6)(2x,0)(0,4)* Family Columns
(6,6)(2x,0)(0,4)*

A fusion of Columns and Box that combines vertical pairs with horizontal passes.

Requires: columnsbox
Siteswap (6,6)(2x,0)(0,4x) Family Columns
(6,6)(2x,0)(0,4x)

A hybrid of Columns and Shower where one ball circles around the other two.

Requires: columns
Siteswap 51 Family Showers
51

The familiar juggling loop from cartoons: balls fly over the top and return across the bottom. In this asynchronous version, the hands throw in turn.

Requires: 2 ball shower
Siteswap 51
51

A Shower-like pattern where a raised hand drives one ball diagonally through the pattern in a sharp downward slam.

Requires: shower
Siteswap 4 Family Fountains
4

The balls rise in two outward arcs, with alternating throws keeping two balls circling in each hand. This is the basic four-ball pattern and a foundation for many four-ball tricks.

Requires: 2 in 1 hand
Siteswap (4,4) Family Fountains
(4,4)

Both hands throw together, sending pairs of balls through matching outward arcs. The mirrored movement gives this four-ball pattern a clear, regular pulse.

Requires: 2 in 1 hand

Wimpy

4
Siteswap (4x,4x)
(4x,4x)

Pairs of balls head toward each other as if they are about to collide, but a small difference in throw height lets them pass.

Requires: 2 ball wimpy
Siteswap (4x,4x) Family Showers
(4x,4x)

A Shower-like loop with simultaneous throws and an arcing return throw in place of the quick, low pass.

Requires: half shower

Arches

4
Siteswap (4x,4x)
(4x,4x)

The loop of a Synchronous Half-Shower reverses with every pair of throws, creating arches in both directions.

Siteswap 4 Family Columns
4

The balls rise and fall in four separate columns like engine pistons, driven by the alternating beat of a Fountain.

Requires: fountain
Siteswap (4,4) Family Columns
(4,4)

The circles of a Synchronous Fountain straighten into four vertical columns, with the inner and outer pairs taking turns.

Siteswap (4,4) Family Columns
(4,4)

The synchronized beat of Four-Ball Columns stays the same, but the pairs are offset: one inner ball rises with one outer ball.

Requires: pistons

552

4
Siteswap 552
552

High crossing throws follow a right-left, left-right rhythm, with a ball held for a beat after each pair. The pattern also lets you practise five-ball cascade throws with four balls.

Requires: cascade
Siteswap 4 Family Fountains
4

Alternating reverse throws bring the balls toward the center and the two sides of the Fountain closer together. Each hand juggles its own pair of balls.

Requires: reverse 2 in 1
Siteswap (4,4) Family Fountains
(4,4)

Both hands send balls inward together, making the two sides mirror each other near the center. The closely spaced arcs make avoiding collisions a distinctive challenge of this four-ball pattern.

Requires: reverse 2 in 1
Siteswap (4x,2x) Family Showers
(4x,2x)

The arms stay crossed while the balls follow a Shower loop. The unusual sideways pass between crossed hands is the defining challenge.

Requires: 3 ball sync shower

534

4
Siteswap 534
534

Cascade and Fountain throws combine in a high-low-middle rhythm that shifts from side to side.

Siteswap (4,4)(4x,4x) Family Columns
(4,4)(4x,4x)

The outer balls cross in arches above two central columns, giving the pattern its rainbow shape.

Requires: 4 ball columns

55550

4
Siteswap 55550
55550

A Five-Ball Cascade with one ball missing: the regular gap lets you practice five-ball height and timing using four balls.

Requires: 55500
Siteswap 4 Family Messes
4

A repeating weave with the same arm always crossing on top, unlike Four-Ball Mills Mess, where the arms trade places.

Requires: fountainmills mess
Siteswap 53 Family Showers
53

A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.

Requires: half shower
Siteswap 4
4

The balls follow one another around in one direction as the arms cross and uncross for alternating outside and underarm throws. Each hand juggles its own pair of balls throughout.

Requires: windmill
Siteswap 4 Family Messes
4

The arms keep crossing and uncrossing as four balls flow smoothly from side to side.

Requires: 4 ball half mess

5551

4
Siteswap 5551
5551

Practice the rhythm of five balls with four: three high crossing throws are followed by a quick pass underneath.

Requires: 55500
Siteswap (6x,2x) Family Showers
(6x,2x)

High throws from one hand and simultaneous low return passes from the other form the familiar juggling loop from cartoons.

Requires: 3 ball sync shower
Siteswap (6,2x)(6,2x)* Family Boxes
(6,2x)(6,2x)*

The Box's back-and-forth exchange gains an extra low pass in each direction.

Requires: box
Siteswap (6x,2x)*
(6x,2x)*

A three-ball Cascade with an extra ball shuttling underneath; each high throw is paired with a low pass in the opposite direction.

Requires: cascade
Siteswap 5 Family Cascades
5

A continuous weave of crossing arcs carries five balls between alternating hands. This is the basic pattern for five-ball juggling and a starting point for many variations.

Requires: 55550
Siteswap 5 Family Cascades
5

Outside throws make the five-ball cascade look as though it is being played backward.

Requires: 5 cascade
Siteswap 3[33][33]
3[33][33]

Pairs of balls travel one above the other along the crossing arcs of a cascade, with one single throw between every two paired throws.

Requires: 323 43 0
Siteswap 71 Family Showers
71

Alternating high throws and quick, low return passes create the familiar juggling loop from cartoons.

Requires: shower
Siteswap (6,6)(6,6)(6x,0)* Family Columns
(6,6)(6,6)(6x,0)*

Five vertical columns form a symmetrical pattern, with paired throws framing a single central ball. The hands take turns making the middle throw.

Siteswap (4,0)([44],[44]) Family Columns
(4,0)([44],[44])

A single ball rises in the middle while stacked pairs rise on either side. The alternating central throw and four-ball release give the columns a distinct one-up, four-up rhythm.

Requires: columns
Siteswap 7770770
7770770

Groups of three and two high crossing throws create a broken cascade rhythm, with an empty beat between the groups. It offers practice at seven-ball throw height while keeping five balls in play.

Requires: 5 cascade
Siteswap 7777700 Family Cascades
7777700

Five high crossing throws send every ball into the air, leaving both hands briefly empty before the next round. The repeated bursts are useful for practising the height and timing of a seven-ball cascade.

Requires: 5 cascade
Siteswap 73 Family Showers
73

A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.

Requires: 4 ball half shower
Siteswap [32T]
[32T]

Crossing arcs and vertical throws share the same rhythm, as each hand releases one ball along each route at once.

Requires: 323 43 0
Siteswap 6 Family Fountains
6

Three balls circle in each hand, with alternating throws joining the two sides into an even rhythm. This is the basic six-ball pattern and the next step from three in one hand.

Siteswap (6x,6x)
(6x,6x)

Pairs of balls cross between the hands on every synchronous throw. Their paths seem to meet head-on, with a small difference in height letting the balls pass each other.

Requires: wimpy
Siteswap 6 Family Columns
6

Alternating throws make six vertical columns pulse like a set of pistons, with each hand moving between three balls that stay on its own side.

Requires: 6 fountain
Siteswap (6,6) Family Columns
(6,6)

Three pairs of balls rise and fall in vertical columns, with both hands throwing together. The hands move between the columns while each ball keeps its own place.

Siteswap (6,6) Family Columns
(6,6)

Both hands move sideways together, sending pairs of balls up in six separate vertical columns. The shifting positions of the paired throws give the pattern a different outline from the symmetrical Columns.

Requires: 6 ball piston
Siteswap 7777770
7777770

A recurring gap travels through a stream of high crossing throws, giving this six-ball pattern the rhythm of a seven-ball cascade with one ball missing. It is useful preparation for a seven-ball cascade.

Requires: 7777700
Siteswap (8x,2x) Family Showers
(8x,2x)

High throws from one hand and simultaneous low return passes from the other form the familiar juggling loop from cartoons.

Requires: 4 ball sync shower
Siteswap 75 Family Showers
75

A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.

Requires: 5 ball half shower
Siteswap 91 Family Showers
91

Alternating high throws and quick, low return passes create the familiar juggling loop from cartoons.

Requires: 4 ball shower
Siteswap 7 Family Cascades
7

A continuous stream of high, crossing throws carries seven balls between the hands in the cascade's familiar alternating rhythm.

Requires: 7777770