A quick low throw from one hand to the other, building familiarity with the ball and the timing behind many juggling patterns.
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Trick Catalog
101 tricks
A single toss along a standard cascade arc, isolating hand position, throw timing, and peak consistency.
An outside variation of the Cascade Toss where both directions share one central arc, preparing throws used in Shower and Juggler's Tennis.
A single-ball toss thrown and caught by the same hand, isolating timing and control before moving on to two-in-one work.
A single vertical toss for training a straight path, consistent peaks, and accurate placement before adding more balls to the pattern.
A two-ball Columns drill alternates vertical tosses while the other ball is held, building accurate placement and timing for three-ball Columns.
A two-ball shower pairs a high crossing throw with a low handoff, giving the circular rhythm used in the full three-ball shower.
40303
240303 moves two-in-one juggling from one hand to the other, building smooth hand changes and balanced control on both sides.
A two-ball drill where both hands throw together in parallel vertical paths, building simultaneous timing for Columns and synchronous patterns.
A foundational two-in-one pattern keeps two balls cycling in one hand, building control for fountains and one-hand variations.
A two-ball drill for Wimpy sends both balls across together, isolating the crossing paths and synchronous timing of the full pattern.
A one-hand Columns variation alternates two balls between separate vertical lanes, sharpening placement and control for related patterns.
A reverse two-in-one variation sends each ball from an outside release toward an inside catch, building control of reverse throws.
411
2411 combines one high self toss with two quick hand-to-hand passes, training the height contrast and fast exchanges of mixed-height patterns.
501
2501 combines a high crossing throw with a quick handoff, creating a compact two-ball pattern for height control and precise timing.
Cascade
3The foundational three-ball pattern, with alternating throws crossing beneath one another in a steady rhythm from hand to hand.
423
3A three-ball pattern where the hands take turns making two throws, creating a repeating rhythm with a brief pause on each side.
A two-in-one pattern where the third ball stays in the other hand and moves in sync with an outside throw, creating the illusion of full Columns.
A three-ball cascade with outside throws instead of inside throws.
The W
3A staggered take on Columns: the hands move between the outer balls and a central throw instead of lifting a pair together.
Oy-Oy
3The Yo-Yo illusion turned upside down: a held ball tracks the thrown ball from below. Keeping the gap steady makes the two seem connected.
One ball repeatedly travels over the other two, switching sides above a steady cascade like a tennis ball crossing a net.
Yo-Yo
3A Fake Columns variation where a held ball follows directly above the center ball, making the pair appear connected like a yo-yo.
A compact Mills Mess-like pattern where one ball is carried in a circle between two crossing throws, creating a fast woven effect.
Takeouts
3A rolling pattern built around broad arm circles, with the carried balls sweeping around the airborne throws.
An asymmetric cascade variation where one hand throws higher than the other, providing a step toward Shower.
Crossing and uncrossing the arms creates the look of Mills Mess, with pauses that let a held ball travel underneath the opposite arm.
A one-sided Columns variation where the same hand handles the center ball each cycle.
Columns
3Three balls travel in straight vertical lines, giving the pattern a very controlled, mechanical appearance.
Infinity
3A Columns variation where the third ball crosses between the two vertical outside balls, tracing a sideways figure-eight from hand to hand.
Alternating arm circles wrap around a steady Cascade rhythm, with every throw and catch made under the opposite arm.
A three-column pattern where the hands weave underneath in a Mills Mess motion.
The third ball loops in from the outside and drops between the two vertical columns, reversing the direction of its journey in Infinity.
323[43]0
3A simple exercise for split multiplexes: two balls leave one hand together, then separate toward different hands. The split alternates sides, giving both hands practice with the release.
A Columns variation where the third ball travels back and forth over the other two.
Two balls swap sides in broad, crossing arcs above a central column, keeping the two-up, one-up rhythm of Columns.
A three-ball cascade performed with the arms crossed, keeping the familiar alternating rhythm while each hand works on the opposite side.
Windmill
3The rhythm of a Cascade, with all balls circling in one direction and the arms crossing underneath.
The familiar juggling loop from cartoons: balls fly over the top and return across the bottom. In this synchronous version, both hands throw together.
Factory
3A mechanical pattern where one hand carries a ball across the top and drops it like an assembly line.
Box
3A ball shuttles back and forth beneath two vertical columns, tracing the bottom edge of an imaginary box. Each sideways pass happens together with an upward throw.
An iconic three-ball pattern where crossing arms send the balls in a continuous side-to-side flow, forming a fluid tangle of throws and catches.
441
3Two upward throws and a quick low pass between the hands give this pattern its box-like shape. Unlike the Box, the throws happen one at a time.
55500
3A three-ball flash that sends all three balls high in quick succession, creating a brief pause for a clap or another move before the catches.
A Half-Shower variation where one hand stays raised above the head, dropping balls to a lower hand that throws them back upward.
531
3A high throw, a Cascade throw, and a quick pass create a repeating high–medium–low rhythm.
The same rhythm as 441, but with high throws following inside arcs instead of outside arcs.
A reverse cascade performed with the arms crossed, sending each throw outward while the hands work from opposite sides of the body.
A one-handed fountain with three balls, building the speed and accuracy needed for larger patterns.
A fusion of Columns and Box that combines vertical pairs with horizontal passes.
A hybrid of Columns and Shower where one ball circles around the other two.
The familiar juggling loop from cartoons: balls fly over the top and return across the bottom. In this asynchronous version, the hands throw in turn.
Shuffle
3A Shower-like pattern where a raised hand drives one ball diagonally through the pattern in a sharp downward slam.
Fountain
4The balls rise in two outward arcs, with alternating throws keeping two balls circling in each hand. This is the basic four-ball pattern and a foundation for many four-ball tricks.
Both hands throw together, sending pairs of balls through matching outward arcs. The mirrored movement gives this four-ball pattern a clear, regular pulse.
Wimpy
4Pairs of balls head toward each other as if they are about to collide, but a small difference in throw height lets them pass.
A Shower-like loop with simultaneous throws and an arcing return throw in place of the quick, low pass.
Arches
4The loop of a Synchronous Half-Shower reverses with every pair of throws, creating arches in both directions.
Pistons
4The balls rise and fall in four separate columns like engine pistons, driven by the alternating beat of a Fountain.
The circles of a Synchronous Fountain straighten into four vertical columns, with the inner and outer pairs taking turns.
The synchronized beat of Four-Ball Columns stays the same, but the pairs are offset: one inner ball rises with one outer ball.
552
4High crossing throws follow a right-left, left-right rhythm, with a ball held for a beat after each pair. The pattern also lets you practise five-ball cascade throws with four balls.
Alternating reverse throws bring the balls toward the center and the two sides of the Fountain closer together. Each hand juggles its own pair of balls.
Both hands send balls inward together, making the two sides mirror each other near the center. The closely spaced arcs make avoiding collisions a distinctive challenge of this four-ball pattern.
The arms stay crossed while the balls follow a Shower loop. The unusual sideways pass between crossed hands is the defining challenge.
534
4Cascade and Fountain throws combine in a high-low-middle rhythm that shifts from side to side.
The outer balls cross in arches above two central columns, giving the pattern its rainbow shape.
55550
4A Five-Ball Cascade with one ball missing: the regular gap lets you practice five-ball height and timing using four balls.
A repeating weave with the same arm always crossing on top, unlike Four-Ball Mills Mess, where the arms trade places.
A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.
The balls follow one another around in one direction as the arms cross and uncross for alternating outside and underarm throws. Each hand juggles its own pair of balls throughout.
The arms keep crossing and uncrossing as four balls flow smoothly from side to side.
5551
4Practice the rhythm of five balls with four: three high crossing throws are followed by a quick pass underneath.
High throws from one hand and simultaneous low return passes from the other form the familiar juggling loop from cartoons.
The Box's back-and-forth exchange gains an extra low pass in each direction.
A three-ball Cascade with an extra ball shuttling underneath; each high throw is paired with a low pass in the opposite direction.
A continuous weave of crossing arcs carries five balls between alternating hands. This is the basic pattern for five-ball juggling and a starting point for many variations.
Outside throws make the five-ball cascade look as though it is being played backward.
Pairs of balls travel one above the other along the crossing arcs of a cascade, with one single throw between every two paired throws.
Alternating high throws and quick, low return passes create the familiar juggling loop from cartoons.
Five vertical columns form a symmetrical pattern, with paired throws framing a single central ball. The hands take turns making the middle throw.
A Shower-like loop with simultaneous throws and an arcing return throw in place of the quick, low pass.
A single ball rises in the middle while stacked pairs rise on either side. The alternating central throw and four-ball release give the columns a distinct one-up, four-up rhythm.
7770770
5Groups of three and two high crossing throws create a broken cascade rhythm, with an empty beat between the groups. It offers practice at seven-ball throw height while keeping five balls in play.
7777700
5Five high crossing throws send every ball into the air, leaving both hands briefly empty before the next round. The repeated bursts are useful for practising the height and timing of a seven-ball cascade.
A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.
Crossing arcs and vertical throws share the same rhythm, as each hand releases one ball along each route at once.
Three balls circle in each hand, with alternating throws joining the two sides into an even rhythm. This is the basic six-ball pattern and the next step from three in one hand.
With three balls in each hand, simultaneous throws send pairs of balls through two outward arcs, giving the six-ball pattern a symmetrical pulse.
Pairs of balls cross between the hands on every synchronous throw. Their paths seem to meet head-on, with a small difference in height letting the balls pass each other.
Each throw sends a stacked pair of balls across to the other hand, where they arrive one after the other. The pattern keeps the rhythm of a three-ball cascade.
Alternating throws make six vertical columns pulse like a set of pistons, with each hand moving between three balls that stay on its own side.
Three pairs of balls rise and fall in vertical columns, with both hands throwing together. The hands move between the columns while each ball keeps its own place.
Both hands move sideways together, sending pairs of balls up in six separate vertical columns. The shifting positions of the paired throws give the pattern a different outline from the symmetrical Columns.
7777770
6A recurring gap travels through a stream of high crossing throws, giving this six-ball pattern the rhythm of a seven-ball cascade with one ball missing. It is useful preparation for a seven-ball cascade.
High throws from one hand and simultaneous low return passes from the other form the familiar juggling loop from cartoons.
A Shower-like loop with alternating hands and an arcing return throw in place of the quick, low pass.
Alternating high throws and quick, low return passes create the familiar juggling loop from cartoons.
A Shower-like loop with simultaneous throws and an arcing return throw in place of the quick, low pass.
A continuous stream of high, crossing throws carries seven balls between the hands in the cascade's familiar alternating rhythm.